Locations


Footfall

A scum of hive and villainy infests this collection of asteroid bases, and the closest thing to a civilised outpost you'll find in the Koronus Expanse. It's notable features are randomly varying gravity and a macro-statue of the Emperor. Recent activity has seen the rapid rise and fall of a minor house through the aquisition of three fully-fledged imperial frigates from an unknown source. The frigates were dispatched by the D'Ralier family and control was returned to the previous ruling organisations. This has caused an upsurge in good-will for the D'Ralier family on Footfall.

The Obsidian Emporial

The Silver Astrolabe



Port Wander

The last Imperial outpost before the lawlessness and chaos of the Koronus frontier. Run, in a laissez-faire way, by the Imperial Navy. The last stop before (or the first stop from) the Maw, it's frequented by the Rogue Traders and merchant venturers who explore it, and the eager traders who buy and sell and resupply them. More or less a hive of scum and villainy.

Scintilla

Hive Sibellus

Up-hive

The Gilded Dragon
Up-Hive Sibalius, Scintilla
Very upmarket restaurant; they have a waiter to help you choose the correct waiter.

House Maragor
Level 17, Sub-spire Gamma-4, Up-Hive Sibalius, Scintilla
Impressive noble estate covering the top two entire levels of the sub-spire.

Jak's Pad
Up-Hive Sibalius, Scintilla
In a nice part of the hive where the elite of the Administratum and their ancestors have worked their whole lives to be so privelidged, we find Jak's place: almost empty apart from various intoxicants (most half used), a bed, and some hookers (if it has been a good day). Come on in, the door is open.

Mid-hive

D'Ralier Trade Mission
Mid-Hive Sibalius, Scintilla
A large office complex which acts as the Trade Mission for house D'Ralier on Scintilla.

The Tide of Iron

The Bridge

Located deep within the ship's superstructure, this Battlebridge is defended from anything short of an Eldar Pulsar (proven by the scars still evident in some areas of the bridge).

The Navigator's Quarters

This combination living-space and sensorium dome is shielded from almost any form of intrusion, allowing the Navigators to do their works in safety and comfort. It contains such facilities as a comfy duvet, creepy midget servants, and the Navigatrix.

The servants are gene-templated humanoids created by the Navigator houses, useful for being both blind and warp-blind, and so perfectly suited to working with an active Navigator. More about them can be found on this page.

Conference Rooms

Within easy, if confusing, walking distance of the aft lighter bay, the Tide Of Iron's many conference rooms can be used for entertaining guests, holding negotiations, and any ritual dance completions that may be deemed vital to the mission.

Lighter Bays

The Tide of Iron has two vast docking bays, each capable of comfortably holding 4 shuttles or landers, with room for loading and unloading them. As the first contact point for any visitors, the docking bays have heavy security. The aft bay is well apportioned, suitable for greeting visiting nobles, while the stern bay is utilitarian, suitable for cargo deliveries and Arch-Magos.

The Engines

The cathedral-sized plasma engines feed impossibly hot, impossibly fast moving gasses into a cluster of seven supra-titan sized plasma exhausts at the rear of the craft. Manoeuvring Shrines dotted around the craft's hull allow course changes to be made with the correct oblations to the omnissiahs's reaction jets.

The Teleportarium

Capable of teleporting 16-man-sized objects at once, this holy relic of the omnissiah appears to have been installed due to a clerical error on the Adeptus Mechanicus' part.

The Cinema

For most merely a myth, the cinema was once the thriving hub of the ship's entertainment section. Utilising long forgotten technologies it provided both a boost to morale and the opportunity for subtle messages about faith and devotion to be blasted at the crew in surround sound. Now sadly lost somewhere in the Tenebro Maze there are those who swear that on a quiet night's watch they can hear strange things, and a deep voice announcing things that are Coming Soon...

Justified Paranoia

A Firestorm class frigate, the Paranoia has been accepted into D'Ralier employment on a provisional basis. Currently, its Void Shields are offline due a fire set by the Rogue Trader Simon D'Ralier.

Captain's Choice

The system of Captain's Choice was officialy named by Simon D'Ralier. Somehow, the system had been ommited from official imperial star-records.