Jak Xanatov

A pilot to Simon D'Ralier, Jak is an ex-Navy officer from humble roots, a fighter, and a drinker. He flies his guncutter and anything else he can get his hands on with great skill. He will often attempt the risky Xanatov Gambit. He doesn't always know when to keep his mouth shut.


Appearance

A void-born, Jak is seven feet tall thanks to the lower gravity that is a frequent hazard onboard voidships. His naturally white skin is given a grey tint by the subdermal augmentation applied to it to shield against the raw void.

Although he is capable of growing a beard - some voidborn are not - he prefers to stay clean-shaven. He is athletic, but sometimes appears a little gaunt.

History

Jak was born in the void, on a supply vessel that had spent its life ferrying ration-wafers from place to place, where he spent most of his time avoiding the bilge-rats and scavenging amongst the forgotten crates. Once, when his ship was press-ganged into service supplying a wing of the mighty Battlefleet Calixis, a young Jak hid amongst the supply-crates as they were loaded aboard the Prominent Victory, a Mars-class battlecruiser in the fleet. Quickly discovered by the ratings and put to work, his quick hands brought him to the attention of the section overseer, who put him through basic lifter training, at which Jak excelled. Proving himself able at piloting such vessels, he was entrusted with more important ships, eventually piloting the Captain's personal Aquila Lander. After successfully returning the lander to the bay while the Prominent Victory was under attack by Eldar, the captain was so impressed with Jak's ability that he allowed him a trial at piloting the Victory itself - which even Jak was surprised to find he was extremely good at.

Once, drunk with the power at being Captain Jove's favourite, Jak stole an Aquila Lander to take some unapproved shore leave. Reprisal was swift: flogged, brutally fitted with a mind-impulse unit and chained to one of the many co-pilot stations on the bridge for five years. During this time he continued to distinguish himself, and after his punishment detail was complete he passed into the ranks of the Imperial Navy as a commissioned officer on the bridge of the Prominent Victory.

One year, the Prominent Victory was instrumental in defeating an Eldar incursion into Calixian space - but not before the xenos had burned a number of space orbitals and destroyed many ships, including, Jak discovered in a mission report, the supply vessel his family worked aboard. In a climactic battle, a xenos cruiser scored a lance hit on the Prominent Victory's bridge, and Captain Jove was killed in the resultant fire. Although Jak survived, he never forgot the actions that the xenos took in killing his mentor and family.

Completing his tour in the Navy with honours, Jak decided that the constraints the military put on him no longer suited him. He cashed out his pension, leveraged the contacts he'd made in the Navy, Administratum and elsewhere, and set himself up as an elite pilot to the extremely wealthy who wanted a ship with a little more punch and intimidation factor than the usual Aquila Lander - a guncutter, his beloved Lightning Fury.

Whenever he flew a mission, he secretly hoped for the chance to meet one of the hated xenos that had invaded the Calixis Sector all those years ago; secretly yearned for the chance to see them and blow them apart with rockets and las. Without a military commission though, his lust for vengeance smouldered rather than burned, and he became self-destructive, turning to parties and high company and strong drink.

He soon became acquainted with Simon D'Ralier, and the two got on well, each more than willing to match the other in debauchery, each unhesitatingly backing the other up.

Since joining Simon as pilot of the Tide of Iron, Jak has learned a lot by seeing him in action in the role of Lord-Captain Rogue Trader D'Ralier. As command crew, Jak has seen a lot of his own flaws and is working to become more worthy - and more than just a pilot, too: an officer.

Characteristics

WS BS S T Ag Int Per WP Fel
45 50 45 40 63 35 40 40 35


Possessions


Weapons carried

Name Class Range RoF Damage Pen Clip Reload Special Kg Availability
D'Ralier Family Pistol Pistol 30m S/2/- 1d10+6 E 6 10 3Full Red-dot sight, Overheats 4.5 -
D'Ralier Family Pistol (Maximal mode) Pistol 40m S/2/- 2d10+6 E 8 * - As above plus Recharge, *takes 3 shots - -
Saint Varnae's Hand Pistol 35m S/-/- 1d10+4 I 2 5 (x3) Full* MIU, Red-dot sight, Fire selector, *Customised 3 -
Autogun Basic 90m S/3/10 1d10+3 I 3 30 2Full Red-dot sight, Manstoppers 4 -
Sulymann Holdout "Salvation" Auto Pistol 10m S/3/- 1d10 I 0 7 Special - 0.7 -
Frag grenades Thrown 12m S/-/- 2d10 X 0 - - Blast (4) 0.5 ea -
Krak grenades Thrown 12m S/-/- 2d10+6 X 6 - - good=Craftsmanship 0.5 ea -
Mordian-pattern power sword Melee - - 1d10+9 E† 5 - - Power Field, Balanced (+15) 3 -
Monoknife Melee - - 1d5+4 R† 2 - - - 0.5 -
Adamantine knuckles Melee - - 1d5+3 I† 2 - - - 0.5 -
† Includes Str bonus

Weapons stashed aboard the Lightning Fury

Name Class Range RoF Damage Pen Clip Reload Special Kg Availability
.54 Tranter Hand Cannon Pistol 30m S/2/- 1d10+5 I 2 7 Full Unreliable 3.5 -
Overcharged Laspistol Pistol 30m S/-/- 1d10+3 E 0 15 Full Reliable, Red-dot sight 2 -
Talon Mark III Short Autopistol Pistol 30m S/2/6 1d10+2 I 0 18 Full - 2.3 -
Scipio-pattern Naval Pistol Pistol 35m S/3/- 1d10+3 I 0 13 Full - 1.5 -
Shotgun Basic 30m S/-/- 1d10+4 I 0 2 2Full Reliable, Scatter, Red-dot sight 5.5 -
Shotgun with an Extra Grip Basic 21m S/-/- 1d10+4 I 0 2 2Full Reliable, Scatter, Extra Grip 6.6 -
Hack Shotgun Pistol 10m S/-/- 1d10+4 I 0 1 (2) 2Full Inaccurate, Scatter, Tearing 3 -
Steadholder Lever Gun Basic 100m S/-/- 1d10+4 I 0 6 Full - 5 -
Vanaheim Combat Shotgun Basic 30m S/3/6 1d10+4 I 0 15 Full Scatter 8 -
Vanaheim melee attachment Melee - - 1d10+4 R† 2 - - - - -
Boarding Pike Melee - - 1d10+7 X† 4 - - Two-handed 4 -
† Includes Str bonus

Origin Path

Homeworld: Void-Born (Battlefleet Calixis)

Characteristic Modifiers: -5 Str, +5 WP
Starting Skills: Speak Language (Ship Dialect - Prominent Victory)
Naval Lineage Skills: Speak Language (Battlefleet War Cant); Common Lore (Tech) is an untrained Basic skill.
Close-Quarter Fighter: Gain +5 Str. Gain Basic Weapons Training (SP) Talent. When engaged in melee combat with your back to a solid wall or in a confined space such as a narrow corridor, gain a +5 bonus on WS Tests. However, take -1 penalty to Initiative rolls when fighting outdoors on a planet's surface, and take an additional -10 penalty on BS Tests when firing a personal weapon at Long Range or greater.
Officer on Deck: Gain +10 on all Command Tests while aboard a star vessel. Gain a +5 bonus on all Fellowship Tests made to interact with Void Born.
Shipwise: Navigation (Stellar), Pilot (Spacecraft) are untrained Basic skills.
Void Accustomed: Immune to space sickness; zero-G or low-G situations not considered Difficult Terrain.
Starting Wounds: 2 x TB + 1d5
Starting Fate Points: 1-5 = 3 FP, 6-10 = 4 FP

Birthright: Scavenger

Gain the Resistance (Fear) Talent. Gain +3 Ag. Suffer 1d5 Insanity Points.

Lure of the Void: Criminal

Judged and Found Wanting: Suffer -5 Fel. Gain a good-Craftsmanship Mind Impulse Unit (cost 300xp).

Trials and Travails: The Hand of War

The Ashes of War: Gain Basic Weapon Training (SP) -> becomes Talented (Pilot (Space Craft)). Gain Hatred (Eldar).
The Face of the Enemy: Never willingly have dealings with sworn enemy and suffer -10 to Fel tests if you do. Must also Test Willpower or react violently to them given the slightest provocation.

Motivation: Vengeance

Gain Hatred (any one) -> becomes Talented (Pilot (Flyer)).

Career: Voidmaster

Starting Skills: Common Lore (Imperial Navy, War), Forbidden Lore (Xenos), Navigation (Stellar), Pilot (Space Craft, Flyers), Scholastic Lore (Astromancy), Speak Language (Low Gothic)
Starting Talents: Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Nerves of Steel
Starting Gear: common-Craftsmanship power sword, best-Craftsmanship hand cannon, guard flak armour, micro-bead, void suit, blessed ship token, re-breather, Imperial Navy uniform, 2 bottles of amasec, pict-recorder, vox-caster.
Special Ability: Mastery of Small Craft