Exploit the caches of artifacts in the system of Captain's Choice

Greater Endeavour, +4 Profit Factor (1200 Achievement Points needed to complete)

The newly-named world of Captain's Choice is rich in early Imperial archaeotech and Orkish xenotech. Though the treasures and crude weapons are easily gathered, they must be sorted from the useless or broken junk - not to mention wrested from the xenos horde and strange, ancient technological guardians - before they can be smuggled past overzealous Imperial authorities and traded away.

The bullet points represent suggestions, not a ticklist of required activities per se.

Objective 1: Make the system safe for Imperial vessels

Themes: Exploration, Military; 400 Achievement Points

Objective 2: Locate prime spots for artifact retrieval and loot them/make them safe

Themes: Exploration, Military, Trade; 400 Achievement Points

Objective 3: Create trade

Themes: Criminal, Trade; 400 Achievement Points

Encounters completed

Each encounter that works toward one or another Objective awards a number of Achievement Points based on its difficulty. In my opinion, these are the relevant ones so far:
As such, by this reckoning we have the following progress:
Achievement Points carry over from one objective to another, and excess points at the end of the Endeavour can become extra Profit Factor.